It will re rout my whole trip to a significantly slower route if it senses traffic, even if that traffic is close to the end of my trip hours away and will be cleared well before I get to that point. There’s doesn’t seem to be an algorithm that keeps track of the bad traffic times. Not all gas stations show up in searches, it almost seems to favor the expensive gas stations. Only to realize that the faster one ended up not being as simple as they said, and that the slower one (+10 minutes) was only slow because for some reason it had me take side roads completely around it before arriving, when I could have simply turned directly into it from the road I was on, making it a quick trip. Also when I search places, one will say it’s 10 minutes out of the way while the other says only a few. And no it wasn’t a new business, it had been around for years. When I search along the route it will sometimes not come up with any search results, only for me to pass the very thing I searched for prior in my drive. This hasn’t changed in the decade+ I’ve been using the app. Google Maps consistently underestimates travel time when you select “leave by” reminders by a good 15-20%. I know how bad traffic is on certain days and times where I live. 5) poor judge of traffic delays based on historic data. You can get caught up in a 30 minute delay of traffic and there are alternative routes available and it will not offer them. 4) very reluctant to offer alternative routes. Again, not something that you should have to sort out when on the road. You need to back up and re-set “your location” again and then ask for directions to get the original route to reappear. If you have the “correct” route you’ve been following and say halfway there your carplay connection gets interrupted for whatever reason google maps will not display the route you were on, it will offer longer routes. 3) connection interruption with Car Play screws up the routing. STOP IT! Why is this changing? Why do I need to find out my voice commands have been shut off yet again? I don’t need to try to sort this out after I’m on the road. (Boo) 2) each update seems to mute alerts. 1) If you submit a correction to the map (ie no left turn at an intersection), the change is adopted (yay) but then gets changed back to the erroneous display at a later update. It has problems that just don’t seem to be addressed. Navigation isn't intended to be used by oversized or emergency vehiclesīeen using this app for years and it’s a good app, but… Some features not available in all countries Indoor maps to quickly find your way inside big places like airports, malls and stadiums.Street View and indoor imagery for restaurants, shops, museums and more.Offline maps to search and navigate without an internet connection.There’s no second guessing or missing another turn. With Live View in Google Maps, see the way you need to go with arrows and directions placed right on top of your world.Save time with automatic rerouting based on live traffic, incidents, and road closure.Catch your bus, train, or ride-share with real-time transit info.Beat traffic with real-time ETAs and traffic conditions.Find local restaurants offering delivery and takeout.Know what’s open in your area and their latest business hours.Find the best route with automatic rerouting based on live traffic, incidents, and road closure.Get real-time GPS navigation, traffic, and transit info, and find what you need by getting the latest information on businesses, including grocery stores, pharmacies and other important places. Over 220 countries and territories mapped and hundreds of millions of businesses and places on the map. They have identical results.Navigate your world faster and easier with Google Maps. But I guess my real question is, how reliable is this? Is there a way to ensure the game is only available for download from Android and iOS devices that support two distinct touch points? I remember reading somewhere that the hardware design of certain mobile touchscreens don't account for multiple touches if they are on the same row or column, and I obviously need this to work 100% of the time.Ĭould you point me to some resources on this? Or am I better off leaving out this feature? Thanks!ĮDIT: The game has been testing on a Samsung Galaxy S3 API level 19 and an iPad Mini iOS 9.2. Looking back, I think I can fix the issue of the player losing when this third tap is registered by ensuring there is only one touch point in the OnMouseDown function, or moving the code to this Update function and doing it all with Raycasting. Single taps are handled in the individual object's OnMouseDown functions, while multiple taps are handled in a single Update method for all objects.
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